Hey!
I'm Bryan—
Hey! I'm Bryan—
I'm a student at the University of Pennsylvania studying computer graphics.
I make games and design things, and previously interned as a 3D artist at EA. You can see my work in detail below, or download my game here.
GRAPHICS
Mini Minecraft
NOV 2025
Custom 3D voxel game engine written in C++ and OpenGL.
GLSL Path Tracer
MAR 2026
Offline GPU Monte Carlo path tracer with MIS.
PBR Deferred Renderer
APR 2026
Realtime physically-based deferred renderer in OpenGL.
GAMES
Möbelmon
OCT 2026
Solo-developed creature-collector roguelike for mobile. Responsible for all code, design, art, animation, and UI.
Ladder Game
NOV 2025
First-person parkour platformer about climbing ladders. Final project for CIS 1953 (Unreal Engine Dev) at Penn.
Cooking with Rordon Gamsay
NOV 2024
Platformer/cooking game. Made in 24 hours for a game jam at Penn (we won!) in a team of four.
i'll walk, thanks
JUL 2023
Reverse-snake game about escaping an enthusiastic train. Made in 48 hours for the 2023 GMTK Game Jam.
Bryiankart
JUN 2023
Kart racer with split-screen multiplayer and neural network-trained AI opponents.
Smog City
MAY 2023
Educational game about environmental policy and urban planning, inspired by Reigns.
Lakeside Guesser
DEC 2022
Location-guessing web game, inspired by GeoGuessr, with a 3D interactive map built using Three.js.
Cirrus
MAY 2022
Endless action-platformer where you build the level, then defend it from waves of enemies.
DESIGN
Möbelmon - UI/UX
OCT 2026
Deep dive into Möbelmon's UI and modular panel system, designed and built from scratch.
Catanks - UI/UX
JAN 2025
UI design for Catanks, as part of Penn's game dev club. Responsible for UI visual identity and HUD design.
CG@Penn Rebrand
OCT 2026
I co-led a student-ran redesign of CG@Penn's website, and created a new unified brand for the program.