Hey!
I'm Bryan—
Hey! I'm Bryan—
I'm a designer, engineer, and game developer, studying computer graphics at the University of Pennsylvania. You can see my work in detail below, or download my game here.
DESIGN
CG@Penn Rebrand
Complete website and branding overhaul for the Computer Graphics program at Penn.
Asset Timeline
Case study of a new flow to track game development assets and large art files, designed for teams of artists.
Möbelmon
Solo developed mobile game. Breakdown of UI/UX design, player experience, game systems flow, and accessibility.
Solar Calculator
Product design for a hackathon project, a solar window savings calculator.
GRAPHICS
Mini Minecraft
NOV 2025
Custom 3D voxel game engine written in C++ and OpenGL.
GLSL Path Tracer
MAR 2026
Offline GPU Monte Carlo path tracer with MIS.
PBR Deferred Renderer
APR 2026
Realtime physically-based deferred renderer in OpenGL.
GAMES
Möbelmon
OCT 2026
Solo-developed creature-collector roguelike for mobile. Responsible for all code, design, art, animation, and UI.
Ladder Game
NOV 2025
First-person parkour platformer about climbing ladders. Final project for CIS 1953 (Unreal Engine Dev) at Penn.
i'll walk, thanks
JUL 2023
Reverse-snake game about escaping an enthusiastic train. Made in 48 hours for the 2023 GMTK Game Jam.
Bryiankart
JUN 2023
Kart racer with split-screen multiplayer and neural network-trained AI opponents.
Smog City
MAY 2023
Educational game about environmental policy and urban planning, inspired by Reigns.
Lakeside Guesser
DEC 2022
Location-guessing web game, inspired by GeoGuessr, with a 3D interactive map built using Three.js.